MORTAL KOMBAT and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s20)
I had the pleasure of creating the bone-shattering simulations for almost every Krushing Blow in MK11, although James Adkins mercifully created the chest shatter simulation in order to take a bit of work off my shoulders.
I established a pipeline early on that maximized my own flexibility with the simulations, as well as minimizing redundant work so that most simulations could be shared across multiple body types and genders with very little tweaking.