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Mortal Kombat 11: Ice Wall Simulation

MORTAL KOMBAT and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s20)

This simulation, along with the ice material were among the first assets I worked on in MK11. I really loved the final result of this shot.

The animation done in 3DS Max and simulated via RayFire, then brought into Maya for rigging, animation clean up, and UVs. The shattering was done in low-detail and then I created and hand-animated more detailed ice chunks flying past the camera.