I coordinated with Cory Billett (mesh creation), as well as FX Team and Tech Art Team to bring this thing to life.
MORTAL KOMBAT and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s20)
I rigged and hand-animated this giant turret, as well as scripted out the actions and logic behind it. Each time the turret completes a "sweep," it randomly choose to keep sweeping, fire cluster rockets, or fire the long range rockets.
Most of the animation was done in Maya, but the turret coming out of the ground was done in-engine, so secondary motion needed to be timed out accurately between our engine and Maya.